
#ifndef __WRITE_TEXTURE_H__
#define __WRITE_TEXTURE_H__


#include "M3GWriter.hpp"
#include <Windows.h>
#include "MQPlugin.hpp"
#include <vector>

std::vector<unsigned int> writeTexture (m3g::M3GWriter* writer, MQDocument mq_doc, const std::vector<unsigned int>& image_indices);




#endif
